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July 28, 2008

Study shows Wii Sports burn calories for adults—maybe not kids

Wii Sports, the popular sports simulation video game, may get you sweating, but it’s still no substitute for the gym.

That’s the conclusion of a study sponsored by The American Council on Exercise (ACE), which has just announced it’s research findings.

Conducted exclusively by University of Wisconsin, La Crosse Exercise and Health Program, the study, released Tuesday, shows that playing the five Wii games – golf, tennis, baseball, bowling and boxing – will burn anywhere from 3.9 to 10.2 calories per minute.

“While the caloric benefit was rather modest, the take home message from this study, as the researchers indicated, is that playing these games on Wii is better than sitting around,” said Thayne Munce, Ph.D, a professor at University of Illinois at Chicago, Department of Kinesiology and Nutrition.
The study called for eight men and eight women between the ages of 20 to 29 years old to play the Wii games as they would be playing the sports in reality. The participants played the games for 10 minute intervals, and researchers recorded their heart rates and oxygen uptake every minute.

According to the study’s results, boxing burned the most calories, compared to the other games – 216 calories for 30 minutes of play. Wii Boxing is also intense enough to qualify as a way to improve or maintain cardiorespiratory endurance, according to the Indianapolis-based American College of Sports Medicine.

At the low end, 30 minutes of Wii Golf only burns 117 calories.

However, playing a real game of golf or boxing will burn more calories, experts said, and the skills used for playing Wii sports and playing real sports are not necessarily the same.

“While many of the Wii Sports games are fairly realistic, one should not mistake the skill set required to be successful in these games with the real thing,” Munce said. “I don’t think that anyone is going to become an all-star baseball player by skipping practice and playing their Wii.”

On the upside, Wii Sports are a great alternative for people, like senior citizens, who cannot play sports because of physical ailments.

“If we can get these older people to engage in a variety of movement activities, we can help them maintain better joint mobility,” said Cedric X. Bryant, Ph.D., chief science officer at ACE.

Interestingly enough, adults are more frequently the purchasers and players of Wii and its games, according to Chicago video game merchants.

“I don’t see many kids coming in here looking for Wii games,” said Cordero McCalure, an 18-year-old senior game adviser at the GameStop in the South Loop. Since the Wii was released in 2006 – and sold with the Wii Sports game as a package – more adults have purchased it than kids, he said.

Best Buy employees in the South Loop agree that more adults play with the Wii than do kids, but it’s hard to tell if adults are buying it for themselves or for their kids.

Nintendo’s newest Wii gadget, Wii Fit, is specifically targeted to adults as a workout device. And ACE is already researching its potential health benefits.

Even though kids are the stereotypical video game users, it appears that Wii games which promote physical activity are ultimately more popular with adults.

Xbox and Playstation 3 are more popular with kids, according to McCalure, because, “You can sit down and play instead of doing all the movements.”

“Kids don’t want to play the Wii,” he said.

Via: Medill Reports

Filed by: MiiGolfer at July 28th, 2008 under News
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July 19, 2008

Nintendo’s ‘Motion Plus’ Wii Add-On

Announced during E3, and about time! Nintendo Wii-Remote is an add-on that makes the product a true 1:1 response to the user’s 3D movements. I wonder why it was not designed in the first place?

Nintendo’s upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play. The Wii MotionPlus accessory reconfirms Nintendo’s commitment to making games intuitive and accessible for everyone. Nintendo will reveal more details about the Wii MotionPlus accessory and other topics Tuesday morning at its E3 media briefing.

Via: MTV Multiplayer

Filed by: MiiGolfer at July 19th, 2008 under News
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Wii Remote Clone used with the XBOX

Check out Motus’ Darwin controller being played with Tiger Woods PGA 08 on XBox.

Looks pretty impressive, check it out and also visit the official Motus site.

Filed by: MiiGolfer at July 19th, 2008 under News
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July 11, 2008

Big Tournament Golf on your Wii Virtual Console

Tired of swinging your Wii Remote? Have a sit down with Neo-Geo’s classic and have a slightly quieter round of golf! (2 Players and 900 Wii Points)

Via: Neo Geo

Filed by: MiiGolfer at July 11th, 2008 under News
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July 7, 2008

Custom Play Golf for the Wii?

Source: CPG

Apparently Custom Play Golf, one of the most realistic golf games on the PC is making their way to the Wii Q1 2009. Called CustomPlay Golf 2009 it will be published by Lexicon.

From the forum we have a little nugget of information from Dean Baker of CPG:

It’s very early days for the Wii version but it will probably use a modified version of the engine and we would want to offer online play for sure.

The deal we have with LiveCaddie means we get courses licenses, Kungsangen came from them and some others will follow.

Check out the rest of the forum discussion thread.

Here is a little more information from Nintendic:

Lexicon is aiming to make the follow-up to CustomPlay Golf 2 the most feature-rich golfing title out there, complete with 15 full-sized championship courses; crazy and mini golf extras, driving ranges, and play mechanics based on realistic physics. There will also be a substantial customisation editor, allow players to create a player and shape it to their heart’s content.

“We are excited to be working with the CustomPlay Golf team as their experience and knowledge in the creation a golf game is exceptional. Lexicon Entertainment believes they can create a new unique benchmark as they truly understand the most important nuances of this great sport and we believe a golf title that will have gamers coming back for more,” said Christopher Allcroft, President of Publishing for Lexicon Entertainment UK Ltd.

“We are pleased to be working with a publisher who shares our vision of creating the best golf game going. Our goal is to create the most realistic golf game and to add as many options and varieties of the game as we can! We also look to work closely with our fanbase to keep improving everything we do and we will continue to strive for perfection. We strongly believe Lexicon to be the perfect partner to help us take our game to a much wider audience,” said Dean Baker, CustomPlay Games Ltd.

Personally, I think for the realism issue the swing mechanics need to be razor sharp. Perhaps with a niche golf focused game, they can get it right, but personally my feeling is the sensitivity (or insensitivity) of the Wii remote hardware is letting us down here.

What every it is, if we can get the licenses of all the courses with gorgeous graphics, and good online play, I’m pretty pleased. Do stay tuned for more Wii-Golfing news here at WiiGolf.net.

Once again a big thanks to Spikel for the heads up!

Filed by: MiiGolfer at July 7th, 2008 under News
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